CommonEvent 377
Name = "Hellgondo Shrine Armored Berserker"

  999([377])
  PlayBGM(["RPG::BGM(@name=\"boss0-3\", @volume=100, @pitch=100)"])
  ShowPicture([5, "80_heinrich_st51", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  ShowTextAttributes(["sisterlamia_fc1", 2, 0, 2])
  ShowText(["\\n<Sister Lamia>S-stay back...!"])
  ShowText([""])
  ShowTextAttributes(["heinrich_fc2", 0, 0, 2])
  ShowText(["\\n<Armored Berserker>ANGEL... ANGELLL..."])
  ShowText([""])
  ConditionalBranch([0, 4, 0])
    ShowTextAttributes(["alice_fc6", 0, 0, 2])
    ShowText(["\\n<Alice>Isn't that the guy who attacked us back at the Forest of Spirits?!"])
    ShowText([""])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 5, 0])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>That's the rampaging husk that attacked us back at the Forest of Spirits..."])
    ShowText([""])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 2320, 1])
    ShowTextAttributes(["sonia_fc3", 7, 0, 2])
    ShowText(["\\n<Sonya>I could've sworn Nero defeated him..."])
    ShowText([""])
    Empty([])

  Else([])
    ShowTextAttributes(["sonia_fc3", 7, 0, 2])
    ShowText(["\\n<Sonya>I was sure we defeated him back then..."])
    ShowText([""])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 12, 0])
    ShowTextAttributes(["sylph_fc1", 4, 0, 2])
    ShowText(["\\n<Sylph>Why has he come back to liiife?!"])
    ShowText([""])
    Empty([])

  BranchEnd([])
  ErasePicture([5])
  Wait([30])
  SetMoveRoute([11, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
  ShowPicture([5, "80_heinrich_st51", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  ShowTextAttributes(["heinrich_fc2", 0, 0, 2])
  ShowText(["\\n<Armored Berserker>ANGEL..."])
  ShowText([""])
  ShowTextAttributes(["heinrich_fc2", 0, 0, 2])
  ShowText(["\\n<Armored Berserker>ANGEL...ANGEL...ANGEL..."])
  ShowText([""])
  ShowTextAttributes(["heinrich_fc2", 0, 0, 2])
  ShowText(["\\n<Armored Berserker>KILL, ANGELL, ANGELANGELANGELANGELLL...!\nKILL KILL KILL KILL KILL KILLKILLKILLKILLKILLKILL\nKILLKILLKILLKILLKILLKILLKILLKILLKILLKILL...!!"])
  ShowText([""])
  ShowText([""])
  ConditionalBranch([0, 4, 0])
    ShowTextAttributes(["alice_fc6", 0, 0, 2])
    ShowText(["\\n<Alice>As I thought, he's going to attack us...!"])
    ShowText([""])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 5, 0])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>He's coming for us, prepare for battle...!"])
    ShowText([""])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 382, 0])
    ShowTextAttributes(["morrigan_fc1", 3, 0, 2])
    ShowText(["\\n<Morrigan>Woah woah, is this a good idea?\nThis guy looks like super bad news!"])
    ShowText([""])
    ShowText([""])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 2320, 1])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>We were hopelessly defeated last time...\nBut now, we've become much stronger!"])
    ShowText([""])
    ShowText([""])
    Empty([])

  Else([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>We've defeated him once before...\nWe won't lose this time either!"])
    ShowText([""])
    ShowText([""])
    Empty([])

  BranchEnd([])
  ErasePicture([5])
  ChangeBattleBGM(["RPG::BGM(@name=\"boss2\", @volume=100, @pitch=100)"])
  ControlSwitches([22, 22, 0])
  BattleProcessing([0, 1490, false, false])
  ControlSwitches([22, 22, 1])
  ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
  PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
  ShowTextAttributes(["heinrich_fc2", 0, 0, 2])
  ShowText(["\\n<Armored Berserker>AN...GELLL..."])
  ShowText([""])
  PlaySE(["RPG::SE(@name=\"mon_syometu\", @pitch=100, @volume=100)"])
  ControlVariables([1139, 1139, 0, 0, 4])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["The Armored Berserker turned into particles and disappeared."])
  ShowTextAttributes(["sonia_fc3", 7, 0, 2])
  ShowText(["\\n<Sonya>Did we beat him this time...?"])
  ShowText([""])
  ConditionalBranch([0, 4, 0])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice>I don't think so...\nI'm sure he'll just come back again."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["mefist_fc1", 2, 0, 2])
    ShowText(["\\n<Mephisto>He's somewhere close by...\nI'm sensing a holy energy similar to the armored berserker we just fought northeast from here."])
    ShowText([""])
    ShowText([""])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ShowTextAttributes(["sisterlamia_fc1", 2, 0, 2])
    ShowText(["\\n<Sister Lamia>That would most likely be the Sealed Sinner's Prison. It has been said that Ilias had sealed away a great sinner there."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["alicetromeria_fc1", 2, 0, 2])
    ShowText(["\\n<Alicetroemeria>That man in the armor earlier...\nThat was unmistakably..."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["alicetromeria_fc1", 2, 0, 2])
    ShowText(["\\n<Alicetroemeria>Ilias...\nWhat on earth have you done to him...?"])
    ShowText([""])
    ShowText([""])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 5, 0])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>No, he will come back again and again.\nPerhaps something strange is occurring at the Sealed Sinner's Prison..."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Sealed Sinner's Prison?"])
    ShowText([""])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>It is a small shrine just northeast from here.\nA certain sinner was sealed away there..."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["heinrich_fc1", 0, 0, 2])
    ShowText(["\\n<Heinrich>Ilias.\nThat armored warrior we just fought..."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>...Do not ask, Heinrich.\nThat thing has absolutely nothing to do with you."])
    ShowText([""])
    ShowText([""])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["sonia_fc2", 2, 0, 2])
  ShowText(["\\n<Sonya>So what do we do?\nShould we go to the Sealed Sinner's Prison?"])
  ShowText([""])
  ShowText([""])
  ConditionalBranch([0, 4, 0])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice>We have no choice but to go there...\nIf that thing keeps coming back again and again, it'll cause trouble for everyone."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice>I'm not sure what we'll be able to do right now...\nBut if that thing was sealed away before, then we have to try sealing it again."])
    ShowText([""])
    ShowText([""])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 5, 0])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>Yes, we will go there.\nWe must seal it away once more."])
    ShowText([""])
    ShowText([""])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>Okay then, we're going to the Sealed Sinner's Prison. It should be a shrine to the northeast from here if you're correct."])
  ShowText([""])
  ShowText([""])
  ConditionalBranch([4, 529, 0])
    ShowTextAttributes(["sara_fc1", 4, 0, 2])
    ShowText(["\\n<Sara>Whatever in the world is going on...\nThat was definitely not someone we want to be fighting again and again."])
    ShowText([""])
    ShowText([""])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["We were not expecting another task with the Monster Lord's Castle right before us. The armored warrior must be sealed away at the place called the Sealed Sinner's Prison."])
  ShowText([""])
  PlayBGM(["RPG::BGM(@name=\"scene_sinpi\", @volume=100, @pitch=100)"])
  ExitEventProcessing([])
  Empty([])
